This is a demo/test of a framework I created for synchronizing player-controlled objects in online games. The below "game" has two players (the blue and red circles).

This is a recreation of a near-identical demo created by Gabriel Gambetta. If you are interested in taking a guided tour, I recommend checking that out. You can find it on his blog which also explains how each of the features works.

Player One's view. Move with A and D keys

c1: 425.000

c0: 275.000

Inputs yet to be acknowledged by server: 0

Server View

c0: 275.000

c1: 425.000

Player Two's view. Move with arrow keys

c0: 275.000

c1: 425.000

Inputs yet to be acknowledged by server: 0