This is a demo/test of a framework I created for synchronizing player-controlled objects in online games. The below "game" has two players (the blue and red circles).
This is a recreation of a near-identical demo created by Gabriel Gambetta. If you are interested in taking a guided tour, I recommend checking that out. You can find it on his blog which also explains how each of the features works.
Player One's view. Move with A and D keys
c1: 425.000
c0: 275.000
Inputs yet to be acknowledged by server: 0
Server View
c0: 275.000
c1: 425.000
Player Two's view. Move with arrow keys
c0: 275.000
c1: 425.000
Inputs yet to be acknowledged by server: 0